Course title | |||||
コンピュータグラフィックス [Computer Graphics] | |||||
Course category | technology speciality courses | Requirement | Credit | 2 | |
Department | Year | 3~4 | Semester | 1st | |
Course type | 1st | Course code | 023676 | ||
Instructor(s) | |||||
齋藤 隆文 [SAITO Takafumi] | |||||
Facility affiliation | Faculty of Engineering | Office | Email address |
Course description |
Basic theory, algorithm, and methodology of computer graphics is lectured. |
Expected Learning |
See the Curriculum maps. |
Course schedule |
1) Introduction, Digital images 2) Modeling (1): 3D solid model 3) Modeling (2): Curves and surfaces 4) Transformation and Projection (1): 2D & 3D Transformation 5) Transformation and Projection (2): Viewing pipeline, Perspective projection 6) Camera & Photography, colors 7) Rendering (1): Hidden surface removal 8) Rendering (2): Shading 9) Rendering (3): Shadowing 10) Rendering (4): Mapping 11) Animation 12) Non-photorealistic rendering 13) Visualization 14) Related topics 15) Final exam |
Prerequisites |
In addition to 30 hours that students spend in the class, students are recommended to prepare for and revise the lectures, spending the standard amount of time as specified by the University and using the lecture handouts as well as the references specified below. |
Required Text(s) and Materials |
"Computer Graphics" (in Japanese), CG-ARTS, ISBN978-4-903474-49-6 |
References |
Assessment/Grading |
Online practice submission for each class: 50% Homework (once): 10% Final exam: 40% |
Message from instructor(s) |
Course keywords |
Office hours |
Remarks 1 |
Google Classroom claaacode: fgvmhl6 |
Remarks 2 |
Related URL |
Lecture Language |
Japanese |
Language Subject |
Last update |
4/8/2022 1:04:30 PM |